John Bridges is a an experienced art director and lead concept artist. Past experience includes: Hi-Rez Studios, CCP Games, Xaviant, Holistic Design and many freelance clients in the game, comics and advertising industries.
Specialties: Concept art, illustration, storyboards, comps, art direction
Lead concept artist for SMITE. I managed a team of character concept artists and splash art illustrators (in studio and outsourced), providing leadership for visual development of new gods and skins, as well as overseeing art direction of splash art.
Concept art and visual development of characters, creatures, environments, UI elements, and VFX for Lichdom: Battlemage and an unannounced project. I also provided storyboarding for narrative development, and marketing and branding art.
Created concept art for characters, creatures and environments for the World of Darkness MMO project; visual development work for style and mood boards; worked with game designers to storyboard gameplay and create animatics; worked closely with animation director on pre-vis art for animation and motion capture; provided visual development and storyboards for an EVE Online expansion; supervised and organized biweekly life drawing sessions for staff artists.
Freelance and contract illustration, storyboarding and concept art from my personal studio. Clients have included: Marvel Comics Group, Hasbro/Wizards of the Coast, White Wolf Game Studio, The Martin Agency, The Stenrich Group, 3DO Company, Chaosium, Inc, FASA Corp. and others.
Oversaw visual direction and design for the Fading Suns universe line of game products across platforms: print roleplaying games, tabletop miniatures, and PC game development, including Emperor of the Fading Suns (Segasoft) and unshipped Noble Armada (Ripcord); created concept art and illustrations for starships, characters and environments; storyboarding for cut scenes, trailers and animation sequences; lead concept and 2D artist for unshipped Tom Clancy’s BioStrike (developed with Red Storm); contributed art direction for Warhammer 40K: Final Liberation, Mall Tycoon, Merchant Prince titles.
Provided art direction and graphic design for non-profit arts and education company; member of leadership team and co-chair of the graphics committee for the multidisciplinary Mythic Journeys conference and performance festivals, held in Atlanta in 2004 and 2006.